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isso09

Artist at Riot
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Sorry I've been away, everyone. Things are getting progressively busier and busier, but it's all good because I'm happily employed at Riot Games as an associate concept artist! I'm living with my friend in fumy downtown Los Angeles trying to find a place to live in sunny Santa Monica, where my beloved studio is.

Consider this a rough step-by-step tutorial of how to break into the industry based on my experience, the mistakes I made and the things I learned along the way - while they are fresh in my mind. Anyone listening to my story should know that since it already happened, by repeating the same process you won't be able to get the same results. You will need to work harder, because I just took your spot.

Now, the big dogs out there will have much more information about the industry, how it works and what they like to see. I'm simply attempting to sum up how I would approach it if I had 5 years to do it over.

Step 1:

Don't go to college. I make less in a year than my tuition was for one semester, which is enough to live decently in Santa Monica, one of the most desirable areas in Los Angeles. While the place I got educated was a lot of fun, a fulfilling life experience, and got me a piece of paper that helped me get the job and stay in the States (I'm Canadian), it didn't do me much good as far as furthering my drawing skills. In fact, it took away time that I could have spent getting better.

Step 2:

Move in with an ambitious art buddy. It is very hard to motivate yourself when you are living on your own, or with your parents. It is even harder when all your roommates want to do is kick back and have fun. If you're serious about drawing for a living, you don't have time for fun right now. Get rid of friends, girlfriends, family, drugs, video games and whatever other distractions may stand in your way. Your ambitious art buddy will satisfy all your social needs and motivate you. Get someone around your skill level, where neither of you may feel superior to the other, so you will both take each others' criticism.
I lived with :iconkahzeart: from last September to May. He is now going through an art internship at Insomniac Games.

Step 3:

Use the money you saved from not going to college to sustain yourself. Join a gym. Eat healthy. Sleep well. I can't emphasize this enough. If you don't exercise every day, you raise the risk of getting carpal tunnel or other RSI's. Alternatively, if you don't run into physical problems from drawing, you're not drawing enough. When you run into wrist/back problems, you'll need to carefully analyze your posture and drawing methods. Leading a healthy lifestyle outside of drawing will help you, but you'll also need to take frequent stretch breaks, have an ergonomic set-up for drawing, and do anything you can to adjust the physical act of drawing so that you don't get put out of commission by RSI. When I go to life drawing, I don't do bold strokes that carve the form out of the page anymore, because I only have about 400 of those in me before my thumb begins to hurt. Instead I draw lightly, bringing the form out with gentle strokes that I can do all day.

Step 4:

Communicate with other artists. You're not going to learn enough about the industry or about art from the internet alone. Reach out to as many people as you can and try your best to soak up everything they tell you. E-mailing people and going to conventions has countless benefits. It raises the industry's awareness of you, it gets you super inspired, builds up your social network (which increases opportunities), gets you tons of new information - anecdotes like this one, critiques on your work, etc etc. Face time with other artists is key. It puts you in the right mindset and reminds you that you're not alone on this journey.

Note: The only way you can increase the chances of people responding to your e-mails is by being yourself and being honest. If they still don't respond, then they're either way too busy to read them, or you shouldn't hear their feedback anyway.

Step 5:

Have something that separates you from hundreds of other kids at your skill level or better, trying to get your job . Concept artists are a dime a dozen. Even if you're not at a skill level comparable to the big stars of the industry, being able to do one thing exceptionally well will really increase your chances of getting hired (especially if that thing is in demand). This could be a tangible skill, a style that you have developed, subject matter you specialize in, or just a je-ne-sais-quoi about your work that makes other people remember it. I am good at turnarounds.

Step 6:

Get lucky. I did a turnaround to cover my bases, and 6 months later I happened to show it to Riot at precisely the right time when they needed someone with this skill. At this point, Riot's sky-rocketing reputation has turned the heads of badasses way beyond my level and I highly doubt I'd be able to get in if I were to apply now. Be at the right place at the right time, and seize any opportunity that comes your way. I had no idea how awesome Riot was when I was showing my portfolio to them. They were just across the way from the Blizzard booth at GDC.

Step 7:

Have a loftier goal than getting a job in the industry. It's a good place to start, but once you do achieve it, you'll need a new place to get to. Only recently did I understand that the journey is more fun than the destination, so I have to come up with a new goal fast, because I've trained my mind to focus on the task at hand and give it my all. At the moment, my brain is very confused as to what to focus on, and you don't want that to happen.


I may add certain things as I think of them, but you get the idea. Now go and work your ass off.
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Big News Coming

1 min read
There is not enough time in life for negative thoughts.



Unless they're funny, I guess.
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Facebook l Gallery l dA Portfolio l Watch Me l Note Me

Http://dailyduels.com is coming back up, but it's gonna look much better and have various systems that will make it into a real website. :iconkahzeart: and I need someone who can:

- Write a voting system that keeps track of who wins, loses and gets disqualified, and displays the data in the "stats" section
- Make an archive page that displays the winning duel thumbnail in a calendar-like arrangement
- Make a timer count down till the next duel deadline
- Write an interface for the two of us that will make it easy and fast to upload pictures and comments, and post the duels automatically at the time of the deadline; also it should automatically upload the "disqualified" picture if one of us does not make it in time.
- Construct a duel topic database that we can enter prompts into, which will pick a topic randomly every day.

This is a rough outline of features we will need. If you guys have any friends who program/do web design, I would appreciate it if you could pass on the word, since this is a paying job. Please have them send me an e-mail at anton@dailyduels.com with questions and quotes.

Thanks everyone! Big news on the horizon.

KEEP ON DRAWING!!!

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GDC Postmortem

3 min read
Facebook l Gallery l dA Portfolio l Watch Me l Note Me

So here comes a giant art dump from the past month and a half, beginning with

Mature Content

Roman Inquisitor by isso09
. GDC was an unforgettable experience, and I miss it dearly already. For 3 days I got to pretend like I was part of the industry, hang out with some badasses, talk to a lot more badasses and gather a whole bunch of information. Finally the questions that were clogging the back of my mind were answered. Some of them, anyway.

I've been thinking about this event every day for the past month, and now that it's over, I feel a little empty. After going through the ups and downs of committing myself entirely to one goal, I emerged a changed man. My goal was to get the prop concept artist position on Titan (Blizzard's unannounced MMO) and evidently a month and a half was not enough to satiate the blizzard beast. The good news is that I know exactly what I have to do to get there, and that I made some connections that should make it easier to get my work seen. Needless to say, I'm going to continue bashing my head against that door.

In the meantime, enjoy the fruits of the past six weeks, because that is the most important part of the whole experience.

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